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Maya Tools: Auto-Rigging Basics
Getting Started
Project Files Download
Introduction (3:23)
Auto-Rigging Overview (8:27)
"Hello World" Auto-Rig
"Hello World" Auto-Rig (Part 1) (12:37)
"Hello World" Auto-Rig (Part 2) (15:45)
"Hello World" Auto-Rig (Part 3) (8:08)
"Hello World" Auto-Rig (Part 4) (8:51)
Bouncing Ball Auto-Rig
Bouncing Ball Auto-Rig Overview (8:05)
Project Setup (7:39)
Rig Hierarchy (Part 1) (5:23)
Commands, Run Time Commands and Scripts (9:46)
Rig Hierarchy (Part 2) (6:00)
Creating the Geometry (6:53)
Working with Attributes (Part 1) (16:02)
Working with Attributes (Part 2) (11:03)
Adding the Ball Control (Part 1) (7:03)
Adding the Ball Control (Part 2) (8:09)
Building a Curve Library (Part 1) (5:39)
Building a Curve Library (Part 2) (7:52)
Limiting Selection with Display Layers (11:46)
Creating Shaders (Part 1) (9:26)
Creating Shaders (Part 2) (6:04)
Creating Shaders (Part 3) (13:42)
Squash and Stretch (Part 1) (9:38)
Squash and Stretch (Part 2) (14:29)
Deleting Construction History (4:50)
Squash and Stretch (Part 3) (8:05)
Squash and Stretch (Part 4) (7:49)
End-to-End Testing (4:15)
User Interface (7:45)
Final Thoughts (4:28)
Rig Hierarchy (Part 1)
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