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Maya API
Maya Python API (Vol. 1)
An introduction to the Maya Python API for anyone who is interested in learning how to extend Maya's functionality using the Python programming language.
Chris Zurbrigg
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COMPLETE
Maya Python API (Vol. 2)
Building on the foundation established in the first volume, this series dives deeper into the Maya Python API.
Chris Zurbrigg
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COMPLETE
Maya Python API (Vol. 3)
A continuation of the Python API series that further explores the API through a combination of theory and practical examples.
Chris Zurbrigg
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COMPLETE
Maya Python API (Vol. 4)
An even deeper dive into the Maya API exploring a wide range of new topics -- with some tips and tricks provided along the way.
Chris Zurbrigg
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COMPLETE
Maya API: Python to C++ (Vol. 1)
A series designed for anyone familiar with the Maya Python API and would like to transition to the native C++ API.
Chris Zurbrigg
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COMPLETE
Maya API: Python to C++ (Vol. 2)
A diverse set of examples that further demonstrates the process of converting Python plugins to C++.
Chris Zurbrigg
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COMPLETE
Qt for Python
Qt for Python and Maya (Vol. 1)
An Introduction to the Qt framework (Qt5/Qt6) and the creation of Qt-based tools for Maya
Chris Zurbrigg
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COMPLETE
PySide2 for Maya (Vol. 1)
A series for anyone interested in learning Qt and how to use PySide2 to create advanced user interfaces in Maya.
Chris Zurbrigg
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COMPLETE
PySide2 for Maya (Vol. 2)
Exploring some of the more interesting, challenging and advanced functionality available when using PySide2 in Maya.
Chris Zurbrigg
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COMPLETE
PySide2 for Maya (Vol. 3)
Advanced Qt functionality and Maya integration, with a focus on applying this knowledge to create robust, user-friendly UIs.
Chris Zurbrigg
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COMPLETE
Qt Designer, PySide2 and Maya
Learn to create great looking user interfaces for Maya using Qt Designer and PySide2.
Chris Zurbrigg
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COMPLETE
Qt for Python: Tips and Tricks
A Qt-based Python series covering a wide range of subjects with helpful tips for working with the Qt framework.
Chris Zurbrigg
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COMPLETE
Maya Tools
Maya Tools: Auto-Rigging Basics
A project-based course introducing students to the the fundamentals of auto-rigging and the process of automating common rigging tasks.
Chris Zurbrigg
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COMPLETE
Maya Tools: FFmpeg Playblast
A project-based course focused on delivering a production-ready playblasting toolset that replaces Maya's outdated media encoder.
Chris Zurbrigg
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COMPLETE
Maya Tools: Retiming Tool
A step-by-step, project-based series that creates a tool for Maya capable of changing the timing and spacing of keyframed animation.
Chris Zurbrigg
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COMPLETE
Maya Tools: Shot Mask
An advanced, project-based course detailing the creation of a custom Shot Mask node and supporting UI.
Chris Zurbrigg
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COMPLETE
Production Pipeline
Maya Pipeline Essentials
A fundamentals course introducing the core concepts required by Pipeline TDs working with Maya in a modern production pipeline.
Chris Zurbrigg
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COMPLETE
Python in Production
A wide ranging course covering many of the concepts, tools and use cases that make Python so valuable to Pipeline TDs.
Chris Zurbrigg
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COMPLETE
FFmpeg in Production
Develop an understanding of FFmpeg, its many practical applications and how to integrate it into the Production Pipeline.
Chris Zurbrigg
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COMPLETE
ShotGrid API Essentials
An introduction to the ShotGrid Python API and the creation of pipeline tools that interact with the ShotGrid database.
Chris Zurbrigg
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COMPLETE
Getting Started
Python 3 for Maya (Vol. 1)
A free series designed for anyone who is new to Python and scripting in Maya.
Chris Zurbrigg
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COMPLETE
FREE
Python 3 for Maya (Vol. 2)
The second volume in this comprehensive series covering the fundamentals of Python and scripting in Maya.
Chris Zurbrigg
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COMPLETE
FREE